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 fortress !!

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duFFyduCk

duFFyduCk


Posts : 45
Join date : 2007-12-01
Age : 34
Location : hlioupoli

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PostSubject: fortress !!   fortress !! Icon_minitimeTue Dec 18, 2007 1:37 am

Fortress Sieges

In interlude, 21 fortresses were strewn across Aden. In CT1 they will finally be siegable.
Fortresses will be aquired in a way similar to clan hall sieges. Depending on their locations, they are either small or large, and are either border or territory fortresses. Castle Siege friendly-fire restrictions and exp penalties will be in effect during a Fortress Siege. A clan that owns a castle cannot own a fortress, and vise-versa.

A fortress siege lasts for one hour, and can happen once every four hours one day a week.
After an opposing clan signs up to siege the fortress at a "Suspicious Saler" during the registration time (Level 4 clan or higher), the fortress owning clan receives a screen message that they have 60 minutes to get to the fortress to defend it. Also, any other clan that would like to try and take it have 50 minutes to sign up or cancel your siege. After that time, the Suspicious Saler will dissappear and the fortress siege will start the 10 minute countdown.

When the siege starts, the area around the Fortress will be considered a siege field and registered clans can create a siege headquarters inside that field. Inside the fortres, anywhere from 3 to 5 camps (depending on the fortress size) and a command camp in the center.
To capture camp, you have to kill each commander of the camp or you need to turn off the power in the Control room. After the first camp falls, you have 10 minutes to destroy the other camps to make the Command Camp's gates open for the final battle. Otherwise, the commander NPC's will reappear and you need to start over.
If you capture all the camps, the Command Camp's doors will open and 3 Fortress-Flags will appear inside the Command Camp. A registered player needs to grab the flag and place it in the flag pole at the top of the Command Camp, the clan wins the fortress. The flag gives the character 2 skills, an active and passive skill:
1) Flag Equipment: Decreases a players run speed (passive)
2) Raise Flag: Allows you to place the flag in the flag pole (active)

The alternative way to take a fortress is to shut down the Control Room. A control room is only available in large fortresses and you need a Maestro or Warsmith to shut it down.
First, the registered dwarves have to go around and turn off the sub power systems (indicated with HP bars) to block the power that's going into the Control Room. When all the sub power systems are down the warsmith/maestro receives a "Control Room Access Card" which allows access to the Control Room.
Using the Control Room Access Card, the dwarves can proceed to shut off the main power. When main power is down, the fortress is won.

When a fortress is won, an ambassador is sent from that territories castle and offers amnesty. The new clan can decide either declare an oath to the castle or stay independent. .
If the fortress is a border fortress, ambassadors will arrive from all the neighboring territories, and you can choose which castle (if any) to pledge to. You have one hour after the siege to do this.

Fortress Perks

When you win a fortress, you earn 300 Clan Points. If it's taken from another clan, you receive 300 points from that clan.
Through the manager in the Command Camp, you can activate exp loss reduction (like in clan halls), area teleports, support magic, and clan warehouse.
You can also receive various items from the Supply Captain NPC such as bracelets, T-shirts, talismans, as well as purchase knight unit and guard unit skills with clan points. Also, you will receive Clan Points proportional to the length of time you've held the fortress.
If you've contracted with a castle you can get a larger number of guards (for the next siege), a larger number of supply items from the Supply Captain, and learn additional Guard and Knight unit skills.

Contracted State

Those clans who decide to sign the contract with the castle will become a contracted state. Fortress owned clans under a contracted state pay taxes to the chosen territory every 6 hours automatically from the clan warehouse. If the clan warehouse doesn't have enough adena, they will be switched to an Independent State automatically.
All management facilities will be opened to the fortress owning clan and supply items will be made available through the Supply Captain. The items available from the Supply Captain depends on the supply level. When the taxes are taken from your Clan Warehouse your supply level increases automatically at the cost of 10 clan points. This upgrades the items available from the Supply Captain.
The Supply level stops increasing after it reaches level 6 or when 10 points are unavailable, whichever comes first.
You will also have available to you via the Supply Captain, items required to level your clan to level 9.

Independent State

Those clans who decide not to come under the castles rule will become an Independent State. Fortresses in their independent state cannot upgrade their defense abilities for the next siege, and a castle owning clan in the same territory can register for a fortress siege (they just can't take it).
Fortress Management will be restricted, and supply items will be unavailable. They can however, partake in the instanced dungeon below the fortress named "Basement Prison" to get fortress items.

Fortress Basement Prison

The Basement Camp NPC will allow you into the Basement Prison only if you are in a party and are the party leader, once every four hours. While there, you have 10 minutes to figh the raid boss or it will dissapear.
If you kill the Raid Boss you will receive a "Badge of Knight" which you can use to buy T-Shirts, Bracelets, and Talismans from the Manager NPC


santa
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duFFyduCk

duFFyduCk


Posts : 45
Join date : 2007-12-01
Age : 34
Location : hlioupoli

fortress !! Empty
PostSubject: Re: fortress !!   fortress !! Icon_minitimeTue Dec 18, 2007 1:45 am

an ktlva k kala eukolo m akougete exei 3 free ena pou den ktlva alla malon t poulane ...
k kana 2 pou mporoume na ta xtipisoume me siege pistevo !!!!

auta <3 all rendeer rendeer




santa
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